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3do_gen_sg.3do
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1999-11-15
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# MODEL 'gen_sg.3do' created from 'a conversion of gen_sg.bak'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 4
0: sgwing.mat
1: sghdsd.mat
2: sgleg4.mat
3: sgbodytail.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.0375
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.007795
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 10
# Mesh definition
MESH 0
NAME sgtorso
RADIUS 0.010517
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 17
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15: 0.000085 0.002476 -0.005611 0.000000 0.000000 0.000000 1.000000
16: 0.000085 -0.008554 -0.003388 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 17
0: 0.175255 -0.960607
1: 0.252180 -0.773321
2: 0.252180 -0.937263
3: 0.018273 -0.678216
4: 0.252180 -0.848344
5: 0.252180 -0.999501
6: 0.478600 -0.679448
7: 0.340972 -0.960816
8: 0.252180 -0.288474
9: 0.110156 -0.194847
10: 0.252180 -0.000500
11: 0.396594 -0.193717
12: 0.460403 -0.450272
13: 0.252066 -0.518690
14: 0.039198 -0.450239
15: 0.252180 -0.619984
16: 0.252180 -0.085505
VERTEX NORMALS
# num: x: y: z:
0: -0.811124 0.563561 0.156452
1: -0.014943 0.034995 0.999276
2: -0.033201 0.746428 0.664638
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4: -0.207621 0.638018 -0.741503
5: 0.146750 0.950786 -0.272894
6: 0.959346 0.279565 -0.038722
7: 0.733039 0.543635 0.408796
8: 0.001313 -0.462383 0.886679
9: -0.869931 -0.427462 -0.245959
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11: 0.874055 -0.422420 -0.239979
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13: 0.003351 -0.302337 0.953195
14: -0.969577 -0.214463 0.118006
15: 0.007662 0.160393 -0.987024
16: -0.003663 -0.583647 -0.811999
FACES 30
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29: 3 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 8, 8 10, 10 11, 11
FACE NORMALS
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1: -0.708014 0.140173 0.692147
2: -0.810442 0.361835 -0.460716
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4: 0.725957 0.561752 -0.396764
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6: 0.737872 0.041880 0.673640
7: 0.704514 0.079400 0.705235
8: -0.796877 -0.258022 0.546271
9: 0.740262 -0.369065 0.561964
10: -0.721937 -0.271374 0.636524
11: 0.720962 -0.288716 0.629966
12: -0.715977 -0.288464 0.635740
13: 0.728145 -0.268140 0.630798
14: -0.732843 0.150968 -0.663438
15: 0.745911 0.165491 -0.645158
16: -0.081665 0.963064 0.256590
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18: -0.671115 -0.076635 0.737382
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22: 0.582795 -0.731273 -0.354388
23: 0.350292 -0.185037 -0.918181
24: -0.352968 -0.184838 -0.917196
25: -0.591584 -0.725535 -0.351607
26: -0.686407 0.003481 -0.727209
27: 0.701567 0.017279 -0.712394
28: -0.734803 -0.389128 0.555558
29: 0.790372 -0.261649 0.553943
# Mesh definition
MESH 1
NAME sgtail
RADIUS 0.012995
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 5
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TEXTURE VERTICES 5
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1: 0.757095 -0.000500
2: 0.522313 -0.221769
3: 0.856778 -0.984113
4: 0.990967 -0.222507
VERTEX NORMALS
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FACES 3
# num: material: type: geo: light: tex: R: G: B: A: verts:
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2: 3 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 0 3, 3
FACE NORMALS
# num: x: y: z:
0: 0.216903 -0.326160 -0.920094
1: -0.218468 -0.331852 -0.917685
2: -0.014569 -0.369784 -0.929003
# Mesh definition
MESH 2
NAME sgrleg
RADIUS 0.006739
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 3
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TEXTURE VERTICES 3
0: 0.000500 -0.000500
1: 0.333501 -0.999501
2: 0.999501 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: 0.112355 0.526598 -0.842657
1: 0.112355 0.526598 -0.842657
2: 0.112355 0.526598 -0.842657
FACES 1
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 2 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
FACE NORMALS
# num: x: y: z:
0: 0.112355 0.526598 -0.842657
# Mesh definition
MESH 3
NAME sglleg
RADIUS 0.006554
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 3
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1: -0.001740 -0.005334 -0.003290 0.000000 0.000000 0.000000 1.000000
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TEXTURE VERTICES 3
0: 0.000500 -0.000500
1: 0.999501 -0.000500
2: 0.333500 -0.999500
VERTEX NORMALS
# num: x: y: z:
0: -0.112355 0.526598 -0.842657
1: -0.112355 0.526598 -0.842657
2: -0.112355 0.526598 -0.842657
FACES 1
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 2 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
FACE NORMALS
# num: x: y: z:
0: -0.112355 0.526598 -0.842657
# Mesh definition
MESH 4
NAME sghead
RADIUS 0.011962
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 16
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TEXTURE VERTICES 16
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1: 0.737692 -0.126948
2: 0.832263 -0.590298
3: 0.737867 -0.126948
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13: 0.000500 -0.000500
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VERTEX NORMALS
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1: -0.571518 -0.183858 -0.799727
2: -0.952224 -0.295181 -0.078337
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12: -0.529066 0.398760 -0.749053
13: 0.041350 0.998316 0.040695
14: -0.007662 -0.930022 -0.367423
15: 0.000186 0.919126 0.393964
FACES 28
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26: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 4, 4 3, 3
27: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 12, 12 4, 4
FACE NORMALS
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1: 0.947690 0.045684 -0.315907
2: -0.694928 0.208059 0.688321
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6: 0.918234 0.075087 0.388856
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8: 0.004923 0.581287 -0.813684
9: -0.002086 -0.337302 -0.941394
10: -0.774306 -0.631668 -0.038020
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# Mesh definition
MESH 5
NAME sgbeak
RADIUS 0.004635
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 7
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TEXTURE VERTICES 7
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1: 0.425049 -0.204692
2: 0.381595 -0.307393
3: 0.323098 -0.110247
4: 0.256547 -0.238726
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VERTEX NORMALS
# num: x: y: z:
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2: 0.688923 -0.313091 0.653727
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FACES 10
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3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 2 4, 4 0, 0
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 2 5, 5 4, 4
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 5 6, 6 4, 4
6: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 6, 6 5, 5
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 2, 2 1, 1
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 2 3, 3 5, 5
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 6, 6 3, 3
FACE NORMALS
# num: x: y: z:
0: -0.010360 -0.688559 0.725106
1: -0.711594 -0.075897 -0.698480
2: -0.600750 -0.284950 -0.746929
3: -0.003726 0.216846 0.976199
4: -0.002082 0.218489 0.975837
5: -0.002105 0.401018 0.916068
6: 0.747983 -0.106113 -0.655180
7: 0.606443 -0.283414 -0.742902
8: 0.724132 -0.060712 -0.686984
9: -0.728999 -0.109438 -0.675710
# Mesh definition
MESH 6
NAME sgl4arm
RADIUS 0.022250
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 6
# num: x: y: z: i:
0: -0.015918 0.004866 0.003338 0.000000 0.000000 0.000000 1.000000
1: -0.000003 0.000147 0.000979 0.000000 0.000000 0.000000 1.000000
2: -0.000005 0.000112 -0.001897 0.000000 0.000000 0.000000 1.000000
3: -0.015913 0.004901 0.005064 0.000000 0.000000 0.000000 1.000000
4: -0.000144 -0.009492 -0.001291 0.000000 0.000000 0.000000 1.000000
5: -0.021020 -0.006900 0.002369 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.644828 -0.997664
1: 0.956910 -0.631252
2: 0.956871 -0.629416
3: 0.644914 -0.999501
4: 0.954137 -0.122115
5: 0.541346 -0.030591
VERTEX NORMALS
# num: x: y: z:
0: 0.030080 0.717062 -0.696360
1: 0.282093 0.959255 -0.015919
2: -0.033504 0.687094 -0.725795
3: 0.281509 0.959349 -0.020048
4: -0.242107 0.046492 -0.969135
5: -0.153066 0.146921 -0.977233
FACES 4
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 0 3, 3
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 0, 0 2, 2
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 5, 5 0, 0
FACE NORMALS
# num: x: y: z:
0: 0.282672 0.959144 -0.011790
1: 0.281509 0.959349 -0.020048
2: -0.326771 -0.054779 -0.943515
3: -0.153066 0.146921 -0.977233
# Mesh definition
MESH 7
NAME sglhand
RADIUS 0.033200
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 6
# num: x: y: z: i:
0: 0.000104 0.000013 0.001012 0.000000 0.000000 0.000000 1.000000
1: -0.032345 -0.005546 -0.005026 0.000000 0.000000 0.000000 1.000000
2: -0.032421 -0.005511 -0.004146 0.000000 0.000000 0.000000 1.000000
3: 0.000099 -0.000021 -0.000713 0.000000 0.000000 0.000000 1.000000
4: -0.025597 -0.010916 -0.004558 0.000000 0.000000 0.000000 1.000000
5: -0.004226 -0.012357 -0.001683 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.644914 -0.999501
1: 0.008616 -0.588748
2: 0.007140 -0.590584
3: 0.644828 -0.997664
4: 0.140951 -0.187524
5: 0.556583 -0.000500
VERTEX NORMALS
# num: x: y: z:
0: -0.162227 0.986096 -0.036018
1: -0.445623 0.677042 -0.585691
2: -0.963739 0.250361 -0.092344
3: 0.039781 0.475265 -0.878943
4: -0.170162 -0.319881 -0.932052
5: 0.135267 0.030425 -0.990342
FACES 5
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 3, 3 1, 1
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 4, 4 1, 1
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 5, 5 4, 4
4: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 2, 2 1, 1
FACE NORMALS
# num: x: y: z:
0: -0.159105 0.985861 -0.052576
1: -0.165302 0.986051 -0.019449
2: 0.120573 0.065163 -0.990564
3: 0.135267 0.030425 -0.990342
4: -0.621546 -0.783063 -0.022224
# Mesh definition
MESH 8
NAME sgr4arm
RADIUS 0.022705
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 6
# num: x: y: z: i:
0: 0.016016 0.004866 0.003626 0.000000 0.000000 0.000000 1.000000
1: 0.000103 0.000112 -0.001610 0.000000 0.000000 0.000000 1.000000
2: 0.000101 0.000147 0.001266 0.000000 0.000000 0.000000 1.000000
3: 0.016012 0.004901 0.005351 0.000000 0.000000 0.000000 1.000000
4: 0.000243 -0.009492 -0.001004 0.000000 0.000000 0.000000 1.000000
5: 0.021468 -0.006900 0.002656 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.646175 -0.997664
1: 0.958218 -0.629415
2: 0.958257 -0.631251
3: 0.646261 -0.999500
4: 0.955484 -0.122114
5: 0.542693 -0.030590
VERTEX NORMALS
# num: x: y: z:
0: -0.031093 0.717597 -0.695764
1: 0.033504 0.687095 -0.725795
2: -0.282092 0.959255 -0.015921
3: -0.281508 0.959349 -0.020053
4: 0.240707 0.048117 -0.969404
5: 0.150151 0.150114 -0.977200
FACES 4
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 2 3, 3 0, 0
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 1, 1 0, 0
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 0, 0 5, 5
FACE NORMALS
# num: x: y: z:
0: -0.282672 0.959144 -0.011789
1: -0.281508 0.959349 -0.020053
2: 0.326771 -0.054778 -0.943515
3: 0.150151 0.150114 -0.977200
# Mesh definition
MESH 9
NAME sgrhand
RADIUS 0.033466
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 6
# num: x: y: z: i:
0: 0.000169 0.000013 0.001012 0.000000 0.000000 0.000000 1.000000
1: 0.032694 -0.005511 -0.004146 0.000000 0.000000 0.000000 1.000000
2: 0.032618 -0.005546 -0.005026 0.000000 0.000000 0.000000 1.000000
3: 0.000174 -0.000022 -0.000713 0.000000 0.000000 0.000000 1.000000
4: 0.025870 -0.010048 -0.004558 0.000000 0.000000 0.000000 1.000000
5: 0.004849 -0.012358 -0.001683 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 6
0: 0.646261 -0.999500
1: 0.008487 -0.590584
2: 0.009963 -0.588748
3: 0.646175 -0.997664
4: 0.142298 -0.187524
5: 0.557930 -0.000499
VERTEX NORMALS
# num: x: y: z:
0: 0.162228 0.986096 -0.036009
1: 0.973483 0.209638 -0.091561
2: 0.423947 0.677809 -0.600703
3: -0.040260 0.477097 -0.877928
4: 0.138540 -0.341046 -0.929782
5: -0.138190 0.025465 -0.990078
FACES 5
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 2, 2
1: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 2, 2 3, 3
2: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 2, 2 4, 4
3: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 3 4, 4 5, 5
4: 0 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 4 2, 2 1, 1
FACE NORMALS
# num: x: y: z:
0: 0.159107 0.985861 -0.052565
1: 0.165303 0.986051 -0.019442
2: -0.118810 0.075132 -0.990070
3: -0.138190 0.025465 -0.990078
4: 0.554213 -0.832248 -0.014527
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 11
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
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2: 0x0000 0x00001 1 1 -1 3 0 0.000072 -0.008397 -0.001456 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sgtail
3: 0x0000 0x00001 2 1 -1 4 0 0.001749 -0.000726 -0.003547 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sgrleg
4: 0x0000 0x00001 3 1 -1 5 0 -0.001701 -0.001033 -0.003438 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sglleg
5: 0x0000 0x00001 4 1 6 7 1 0.000121 0.008714 0.003134 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sghead
6: 0x0000 0x00001 5 5 -1 -1 0 -0.000040 0.006798 -0.001763 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sgbeak
7: 0x0000 0x00001 6 1 8 9 1 -0.002459 0.005953 0.002867 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sgl4arm
8: 0x0000 0x00001 7 7 -1 -1 0 -0.016017 0.004888 0.004052 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sglhand
9: 0x0000 0x00001 8 1 10 -1 1 0.002531 0.005953 0.002580 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sgr4arm
10: 0x0000 0x00001 9 9 -1 -1 0 0.015842 0.004888 0.004339 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 sgrhand